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Profits: In general delivery missions greatly range in payout. In my experience, they should ONLY be done when Option 1 is not available or if you really don’t like combat. My friend is a big fan of delivery missions but even with his tenacity he only manages to earn 30-40k credits per hour due to long travel times (and missions sometimes glitch out). Try your best to avoid missions that send you across the entire system when carrying just one or two packages, as the QT travel time in small ship will lower your profit by a LOT. After you get a bit more experienced: when taking missions, check the delivery destinations and take a few missions (up to as many as you think you can handle) at once. There are often times where you can take many boxes at once and deliver them to areas around another planetary body which makes the long distance travel worth it and increases profit. Just don’t take too many or you might not make it!

You also have access to a number of tools which all offer something unique or exciting. For example, there are dozens of styles of armour and each set is visually unique and offers some trade-off. Heavy armour, for example, offers more protection, but you can’t sit in a pilot seat wearing it. Then you even have things like the upcoming Titan mech suit. If and when you do get injured, there is an entire medical gameplay element. There are medical ships like the Apollo and Cutlass Red to take you to the hospital. And yes, there are actual hospitals on planets and even hospitals in space (like the Hope-class Endeavour spaceship). As your character take damage over the months or years, he or she will inevitable die and you essentially start playing as their heir, getting access to all their ships and property! The level of detail is simply staggering and its not just that the ideas are solid, the implementation is well. I find running around and shooting quite satisfying already.

What’s not good about the game? Although the game is commendable on many grounds, there are still some issues that you need to know about. One of the biggest problems that people have with the game is the release date. Even after about eight years, there is still no definite date on the game’s release, which is absurd. It is fantastic news that you don’t have to pay for monthly subscriptions. However, the ships you need to purchase and upgrade to progress in the game come at a hefty price. The bottom line, they are expensive. And if that’s not enough, Star Citizen is known for the constant backlash it receives from the gaming community because of delays in updates and release dates. There is a lot of trolling going on for the game on different social media platforms, including their Reddit page.

Ship combat is fun and has been fun since at least 2015. There is a mode called Arena Commander where you can go against other players or AI in small pre-generated maps. Because these maps are only meant for small skirmishes, performance is very very good. I get well over 100 fps. Small fighters like the Galdius and Arrow are fast and nimble. Medium fighters can have stealth (Sabre), be good at brawling (Hornet) or be glass cannons (Hurricane). You even have heavy fighters like the Vanguard series which is reminiscent of the P-38 Lightning from WW2. Speaking of WW2, combat is essentially WW2 dogfighting with some cold war missiles/ stealth tech blended in. Discover even more details at https://www.mmopixel.com/.